Independent game studio · the playful side of Aidenn Arts
Two games on the workbench.
Aidenn Games makes mobile games the way you make an object: by hand, piece by piece. Scenery, characters, interfaces: all drawn in code. Two titles are being made right now.
Tap a phone to step into its game.
The studio
A workshop, not a factory.
Aidenn Games was born next to Aidenn Arts and shares its idea: handmade pieces, finished with care. Here, the material is code.
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Drawn in code
Scenery, characters and interiors are drawn by the program, line by line. They stay sharp on every screen.
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Made for your phone
Android first, in portrait. A game fits into a coffee break, or into a whole evening.
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Four languages
French, English, Spanish and Portuguese from the very first version. The game picks your phone’s language.
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Played before it’s published
Both games are in testing. Download links will appear here when they come out.
- In development
- Android
- FR · EN · ES · PT
Banking Empire
Tap the coin. Watch the money fly. Build your empire.
A management game at your fingertips. At the teller, every coin you tap flies up to your account; you invest it in businesses that earn every second, and your reputation opens the city’s tiers one by one, from the log cabin all the way to the spaceport.
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Five tiers, twenty-seven businesses
The village, the district, downtown, the financial district, the spaceport: from the vegetable garden to the shopping tower.
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Step inside every business
Upgrade it, hire its staff, and visit it by day, in the evening or at night.
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A real bank behind you
The banker upgrades what you tap, from coins to gold bars. The agency gives you boosts, and the vault keeps your earnings while you’re away.
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And after Earth?
Build the spaceport stage by stage, then leave to colonize a planet, with a brand-new currency.
Step inside
The cabin
Kiosk
Market stall
Convenience store
Trading floor
Airport
Original soundtrack composed for the game · no forced ads
- In development
- Android · browser
- FR · EN · ES · PT
Puzzle Sprint
Twelve trials. Three lives. One fuse each time.
Every trial has its bomb, and its fuse starts burning the moment you launch it — with time, and faster with every mistake. When the fuse runs out, the bomb goes off: one life down. Win, and the trial pays more the more fuse you have left.
- 01
You light it
Nothing burns until you press START. You’re the one who lights the fuse.
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Every mistake burns the fuse
It burns down over time, and every mistake takes a chunk off.
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You set the stakes
Every ten levels, pick one card out of three: harder pays more, safer pays less.
The twelve trials
- HoopsSink every basket
- TypingType the words
- NailsHammer them all down
- PairsFind the matching pairs
- FocusFind the picture
- FliesSwat them all
- CrossingCross without getting hit
- SnakeReach the hole
- BalanceEven out the scales
- LightGuide the beam to the vessel
- Slot machineLine up three matching symbols
- Mini golfSink the ball in the hole
Daily mission · play any trial on its own in Mini-games mode · no account, no sign-up